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Minimum System I 

Requirements for the PC: 

Pentium 100MHz processor 
Win 95 or 98/16Mb RAM 
Double-speed CD-ROM drive 
256 colour SVGA display 
16-bit Microsoft® Windows® 
compatible sound card (e.g. 
SoundBlaster) and speakers 
Mouse 











CONTENTS 


Technical Support 
Story 

What You Will Learn 
System Requirements 
Setting Up 

Selecting Game Play Options 

Player Options 

Screen Description 

Navigation 

Controls 

Combat 

Shooting 

Opening Doors 

Maths Questions 

Teleporting to the Next Level 

Picking Up Weapons & Items 

Weapons 

Keys 

Levels 

Save, Restore, Escape, Quit 
Winning a Game 
Credits 


Maths Invaders is a true state-of-the-art space 
adventure that builds maths knowledge and 
research skills in a cool interactive 3-D world. 
Complete with an arsenal of human and alien 
weapons necessary to battle the evil 
Geometroids, Maths Invaders offers 27 
thrilling levels of exploration and creature 
combat. And Maths Invaders provides 
maximum replayability thanks to the random 
level selector which creates a different and 
unique nine-level game every time you play. 


TECHNICAL SUPPORT 

If you are experiencing problems with this 
product, please call our technical support line 
on 020 7291 8280. For more information 
about any of our titles, why not visit our 
web site at: www.marshallmedia.com 


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STORY 


Time: The Distant Future 

Report: Our exploration vessel, the S.S. Pythagoras, recently discovered a new planet, Metrion, 
and dispatched a survey drone to chart the surface. En route, the drone stumbled across a space 
station launched by the evil Dodecus and his minions, the Geometroids. Before the Geometroids 
destroyed the drone, it managed to radio a warning back to the crew. Alas, it was too late for the 
ship to escape. The Geometroids manned a stunning attack and captured the S.S. Pythagoras. As 
the situation stands now, they have disabled the ship and taken away the crew. 


Mission: You, our esteemed Security Chief, have managed to hide from the raiding Geometroids 
in the air duct near the ship’s bridge. Now it’s up to you and the ship’s computer, Calculus, to 
repair the S.S. Pythagoras, rescue the crew, and get safely back to earth. It’s a critical mission and 
you are our last hope. We believe you have both the skill and brains it will take to defeat the 
Geometroids. Good luck and remember - we’re counting on you! 

Your mission as Security Chief is of the utmost importance. Along the way, you’ll be busy picking 
up items and weapons needed to defeat the enemy. A critical part of your mission is to help 
Calculus, the ship’s computer, solve maths problems. However, the damage the Geometroids 
caused to the S.S. Pythagoras was severe. The attack on the ship blew out all of Calculus’ maths 
circuits. Your mathematical skills are key in getting the S.S. Pythagoras going again. Don’t worry 
there are helpful hints if you get stuck. But to assure total victory, you must combine quick 
action with the maths knowledge you gain at school. 

WHAT YOU WILL LEARN 

Maths Skills 

So, when your parents ask why you’re spending so much time shooting aliens, tell them you’re 
using mathematics (solving maths problems for the ship’s computer), getting lots of practice on a 
calculator (built directly into the maths question window) and honing your hand-eye coordination 
(as you move through the S.S. Pythagoras and fire your weapons at enemies). Then, turn back to 
your monitor and zap those Geometroids to smithereens. 









SYSTEM REQUIREMENTS 


In order to complete your mission, you will need a computer with the following capabilities: 
Pentium 100MHz processor Win 95 or 98/16Mb RAM 

Double-speed CD-ROM drive 256 colour SVGA display 

16-bit Microsoft® Windows® compatible Mouse 

sound card (e.g. SoundBlaster) and speakers 

SETTING UP 

Autoplay: 

1. Place the CD-ROM into the CD-ROM drive. 

2. A window will appear prompting you to install the game. 

3. Follow the simple instructions by answering “Continue”, “OK” or “Yes” until installation is 
complete. 

4. The Maths Invaders window will appear with three icons (The Math Invaders, Readme, and 
Uninstall). Double-click on the “Math Invaders” icon to begin the Maths Invaders program. 

To install the game through Windows® Explorer: 

1. Place the CD-ROM in your CD-ROM drive. 

2. Open Windows® Explorer, go to the root directory of your CD-ROM drive, and 
double-click on the Setup.exe program. 

3. On the Setup window, click the “Install” button to install the necessary game components. 

4. After this, you may be asked to reboot your system. After rebooting, go to Start and select 
Maths Invaders from the Programs Menu. 

5. Double-click on the Mathlnvaders.exe program to start the game. 


Remember, this game runs on Windows® 95 or 98 only. 


SELECTING GAME 
PLAY OPTIONS 

At the start of the game, Calculus, the 
ship’s computer, will brief you on the 
Geometroid attack on the S.S. Pythagoras. 
Once you receive your mission, you’ll see 
a menu of game options. 

This menu has five icons. 


NEW GAME 


Clicking on this option starts a new game 
and will bring you to the Player Options 
screen. 


RESTORE GAME 


Clicking on this option will restore a 
game you have saved. 


CONTINUE GAME 


Clicking on this option will continue a 
game that you escaped from as long as 
you have not fully exited the program. 


INTRODUCTION 


Clicking on this option will replay 
Calculus’ introduction. 


QUIT GAME 


Clicking on this option will exit the game 
and take you back to the Windows® menu. 


PLAYER OPTIONS 

Signing In 

When you begin a new game, the Player Options 
screen will appear. Since the S.S. Pythagoras’ 
computer. Calculus, was damaged in the raid, your 
photo ID has been lost. You can select one of six 
characters to represent you by clicking on die 
Player Portrait in the box on the left. Choose the 
one you like the most and enter your name below 
the portrait. 

Fighting Skills 

Since all personnel files have been lost, you must 
indicate your experience in combat by clicking on 
either “Rookie” (the easiest level with the least 
dangerous Geometroids), “Veteran” (a middle level 
of moderately dangerous Geometroids), or 
“Commander” (the most difficult level with die 
most dangerous Geometroids). If you don’t choose 
a level of difficulty, you will start with “Veteran”. 

Maths Skills 

You must also choose a level of maths skills. Level 
1 translates into Year 4 maths skills. Level 2—Year 
5. Level 3—Year 6. Level 4—Year 7. Pick one and 
you are now ready to begin your mission by 
clicking on “Start Game.” If you don’t pick a level 
of maths skills, you will start on Level 3—Year 6. 

Mission Briefing 

After starting a game, Calculus will randomly select 
a mission for you. You cannot advance to another 
level until you complete this mission. Following 
this briefing, you will begin the game itself. 

K 
















SCREEN DESCRIPTIONS 


The Action Window 

The Action Window gives you a 3-D view of the game world. The size of the window can be 
adjusted: press F2 on the keyboard to reduce the size of the screen, or F3 to enlarge the size of 
the screen. A smaller Action Window will increase the speed on a less powerful computer. 

Score 

The Score appears below the Player Portrait. You earn points by picking up weapons, finding 
items and keys, and completing the assigned mission of each level. 

Health Meter 

The red bar in the Action Window is your Health Meter, which shows how strong you are. At the 
beginning of a game, your health is 100%. Each hit from an enemy reduces your strength. When 
your Health Meter drops to zero, you are automatically captured by the Geometroids. As you 
move through the S.S. Pythagoras, pick up Energy Tablets, “Restoral” Crystals and Medil-cits. 

They will improve your health. 

Shield Bar 

The green bar in the Action Window is the Shield Bar, which indicates how much power is 
remaining in your spacesuit’s force shield. The shield protects you from some of the damage from 
enemy weapons. As you explore the S.S. Pythagoras, look for Energy Belts which will add power 
to the Shield Bar. 

Weapon Slot 

The weapon you are using appears in the Weapon Slot of the game window. There are seven 
weapons in all. If you collect more than one, you can select a weapon by pressing the 
appropriate key 1-7 on your keyboard. The small number appearing in the Weapon Slot shows 
the amount of ammunition that weapon has remaining. Some weapons have unlimited ammo, 
which is indicated by the infinity symbol in the corner of the weapon slot. 


ACTION WINDOW 


(press the Tab key on 
the keyboard to toggle 
the map/player views) 



Player 

Portrait 

Window 

Score 


Health 

Meter 


Shield Bar 


Weapon 

Slot 

Item Slot 


Key Slot 


Dodecus and Calculus 
communicate to the 
player through this 
window 


Information 

Window 






















Item Slot 


Items you pick up along the way, such as Medikits and Multipliers, can be used later in the 
game. You may choose the one you need by pressing the bracket keys: [ or ] on the keyboard. 
The small number in the lower-left corner of an Item Slot tells you how many of that item you 
have available. 


Key Slot 

You must find up to four keys on each level to complete your mission. Keys are either red, blue, 
green or yellow. When you find a key it will appear in the Key Slot of your game window. 


The Information Window 

Below the Action Screen, you will see reports from Calculus updating your progress. Here you’ll 
find out what weapons and items you’ve picked up and what colour keys you need. And, don’t 
be surprised if you get some jeering messages from Dodecus, the leader of the Geometroids. That 
guy doesn’t like to lose! 

NAVIGATION 


Navigate through the game world by using either the Standard Controls (mouse and/or 
keyboard) or the Alternate Controls (mouse and/or keyboard). You can switch between the two 
control modes by pressing the F5 key. 


STANDARD CONTROLS (DEFAULT) 


Mouse Controls: 

Left Mouse Button 
Right Mouse Button 
Move Mouse Left 
Move Mouse Right 
Move Mouse Forward 
Move Mouse Backward 


Move in direction of cursor 

Fire weapon 

Rotate to left 

Rotate to right 

Look down 

Look up 


Keyboard Controls: (Numeric lock 
Numpad 8 
Numpad 2 
Numpad 4 
Numpad 6 
Z 
X 
Alt 

Numpad 3 
Numpad 9 
Numpad 5 
S 

c 

Space 

Control 

1-7 

[ 

J 

Enter 

Esc 

Tab 


must be turned off!) 

Move forward 

Move backward 

Rotate to left 

Rotate to right 

Slide to left 

Slide to right 

Accelerate movement 

Look down 

Look up 

Centre the view 

Jump up 

Crouch down 

Activate switch or door 

Fire weapon 

Switch to weapon 1-7 

Switch to previous item 

Switch to next item 

Use current item 

Exit to the Game Options Menu 

Toggle Map/Player views 










ALTERNATE CONTROLS 

(Press F5 to activate) 

Mouse Controls: 

Right Mouse Button Switch to next weapon 

Left Mouse Button Fire weapon 

Move Mouse Left Rotate to left 

Move Mouse Right Rotate to right 

Move Mouse Forward Look down 

Move Mouse Backward Look up 

Keyboard Controls (Numeric lock must be turned off!) 


A 

Move forward 

Esc 

Exit to the Game 

Z 

Move backward 


Options Menu 

Left Arrow 

Rotate to left 

Tab 

Toggle Map/Player 


Right Arrow Rotate to right 
Shift Slide to left 

X Slide to right 

Alt Accelerate movement 

Up Arrow Look down 
Down Arrow Look up 


S 

C 

Space 

Control 

1-7 


Enter 


Jump up 
Crouch down 
Activate switch or door 
Fire weapon 
Switch to weapon 1-7 
Switch to previous item 
Switch to next item 
Use current item 


views 

Note: In each mode, you can use the mouse 
or keyboard commands simultaneously. 

OTHER CONTROLS 

FI Save or restore game 
F2 Reduce game window size 
F3 Enlarge game window size 
F5 Toggle between standard 
and alternate controls 
F6 Toggle between high and low 
detail modes 
F7 Quick save 
F8 Quick restore 


COMBAT 


Geometroids and other enemies (both organic and mechanical) will do whatever they can to 
stop you from rescuing the crew and saving the S.S. Pythagoras. When you meet up with any 
enemy, shoot first! You may have to switch weapons. Some enemies will block your way and ask 
you a maths question. Answer correctly, and you can pass. Give a wrong answer, and the enemy 
will attack! 


SHOOTING 


Place the red crosshair on the enemy and fire! To point your weapon at an enemy by using the 
keyboard, move the direction keys. Fire your weapon by pressing the Control key. If you choose 
to use the mouse, the direction you are moving in will be indicated by an arrow. Line up the 
enemy in the sights of the weapon and shoot it by using the right mouse button. If you have 
more than one weapon, you can choose the one you need by hitting the appropriate key 
1-7 on the keyboard. 

OPENING DOORS 


To open doors without locks, move up close to the door and press the spacebar. If the door does 
not open, you may need to find the Push Button panel located near the door. Some doors will 
not open until you solve a maths problem for Calculus. Other doors are guarded by Sentry 
locks. Above the door, you will see the face of the Sentry is coloured either red, blue, yellow or 
green. To open the door, you’ve got to find the key that matches the colour of the Sentry’s face. 

MATHS QUESTIONS 


Calculus may need your help with maths problems at certain times, and will open the Maths 
Question Window. The problem will appear in the left-hand corner of the screen. A calculator is 
provided for you on the right-hand side. (Use * to multiply, use / to divide, use - to subtract and 
use + to add. = will complete the equation, c will clear the screen.) After you input the correct 










answer with the calculator (by using the mouse or alpha-numeric keypad), click on “OK” at the 
bottom of the Maths Question Window. If you are not sure how to solve the problem, click on 
“Hint” and you will receive helpful ideas on how to work through the equation. 

TELEPORTING TO THE NEXT LEVEL 


You teleport to the next level by locating all of the keys, unlocking the key doors and finding 
the current mission assignment. Calculus will give you your next mission before you begin on 
the new level. 


PICKING UP WEAPONS & ITEMS 

Since the S.S. Pythagoras was unprepared for the Geometroid invasion, it will be necessary for 
you to pick up weapons and items throughout the ship as you fight off these insidious invaders. 
You can pick up weapons and items by walking or running over them. The Information 
Window will indicate which weapons and items you collected. The last weapon to be picked up 
will appear in the Weapon Inventory Slot. Items you can use at any time will appear in the Item 
Inventory Slot. To select an item press your bracket keys, then press enter. 


To defeat the Geometroids, you need to find items scattered throughout the S.S. Pythagoras. 
Items are important because they can increase your Health and Shield Bars, power your 
weapons, and increase your ammunition supply. Here’s an inventory of items you want to have 
on hand: 


Energy Tablets provide a quick pick-up to restore lost health. 
Restoral Crystals are an on-the-spot remedy for healing injuries. 
Medikits can be used whenever you need a fast medical fix. 
Batteries provide the juice necessary to power some weapons. 
Energy Belts add power to the Shield Bar. 


Liquid Helium Tank is the only source of power for the Freeze Gun. 

Plasma Bottles provide the ammo for the Blaster and Xgun. 

Emergency Cache are knapsacks full of ammunition, health and energy. 

Drainer Fields create a force field that lessens the damage from enemy weapons. They’re only 
good for about 30 seconds. 

UltraDrainer Fields create a force field that prevents all damage from enemy weapons. This 
invincibility lasts for about 30 seconds. 

Space Suits protect you from harmful gases and low-level radiation, and produce a Force Shield 
that lessens the damage from enemy fire. (Pump up your Shield Bar with Energy Belts for 
maximum protection.) 

WEAPONS 


The Stunner stuns organic life but is useless against robots or mechanical creatures. Once you’ve 
picked it up, you can select it by pressing 1 on the row of number keys. 

The Destabilizer shoots negative ion bursts that stop robots and mechanical creatures in their 
tracks, but organic creatures couldn’t care less. Once acquired, you can select it by pressing 2 on 
the row of number keys. 

The Freeze Gun puts all enemies on ice by encasing them in super-cooled particles. When the 
Freeze Gun runs out of ammunition, you will need a Liquid Helium Tank to replenish it. If you 
have the Freeze Gun, select it by pressing 3 on the row of number keys. 

The Laser fires blasts of energy that severely damage both organic and robotic enemies. When 
you need it, select it by pressing 4 on the row of number keys. 

Laser Boosters provide twice the damage against both organic and robotic enemies. If you’re 
lucky enough to have one, you can use it by pressing 5 on the row of number keys. 

Blasters fire a cloud of accelerated particles that obliterate anyone or anything. If you’ve got one 
handy, press 6 on the row of number keys. 

Xguns are experimental weapons with frightening blasting power. If you find one, you can access 
it by pressing 7 on the row of number keys. 

Multipliers double your fun by doubling the number of blasts from your gun. When found, 
Multipliers appear in the Item Slot. 












KEYS 


Key Cards open colour-coded doors. The colour of the key needed is indicated by the colour of 
the Sentry on top of the door. Keys come in red, blue, green and yellow and, once picked up, 
appear in the Key Inventory Slot. 

LEVELS 


When you start a new game, the level selector chooses 9 levels out of the 27 levels created: 3 
from the S.S. Pythagoras, 3 from the Space Station, and 3 from the planet Metrion. 

S.S. Pythagoras 

Now that the Geometroids have captured the ship and reprogrammed the robots, it has become a 
very dangerous place. You’ll have to make your way through the disabled ship, fighting your way 
through docking bays, research labs, crew quarters, storage bays and more as you struggle to 
locate and repair the damaged equipment. Once you have finished your task, you’ll be able to 
transport yourself over to the Geometroid Space Station where your crew is being held prisoner. 


Space Station 

This huge alien space station is filled with all manner of evil space monsters, mutants and 
cyborgs who will stop at nothing to put an end to your mission. Battle through glowing tunnels, 
cryogenic chambers, hyperwarp engine rooms, weapons bays and much more as you search for 
and free the kidnapped crew of the S.S. Pythagoras. Once you’ve found all the missing crew 
members, it’s time to head down to the surface of Metrion where the evil Geometroids, under 
Dodecus, have set up a base to launch their attack on earth. 


Metrion 

A hostile planet of bubbling lava, radioactive rock and hideous mutated alien monsters. Fight 
your way through narrow passages, leap across pools of red-hot molten rock, and make your way 
to the heart of the Metrion base, where you’ll face off against the ultimate alien evil - Dodecus 
himself! 


SAVE A GAME 

Hit FI (for save) or F7 for (Quick Save). 


CREDITS 


RESTORE A GAME 

In the game, hit FI (for Restore) or F8 (for 
Quick Restore). Out of the game, click on the 
“Restore” icon on the Player Options Window. 

ESCAPE 

You can escape from any game by hitting the 
“Esc” button on the keyboard. The game is not 
saved but you can get back into it by clicking on 
“Continue”. 

QUIT A GAME 

At the Main Menu, hit the “Quit” icon. In mid- 
play, hit “Esc” and then click on the “Quit” icon. 
After quitting, you may then uninstall the game 
from your computer by clicking on the 
“Uninstall” icon in the S.S. Pythagoras file folder. 


Educational Content: 
Additional Writing: 


Level Design: 
Software Engineers: 


CAPITOL MULTIMEDIA, INC. 

Executive Producer: Dale Desharonc 

Producer/Designer: Marie Thomas 

Scriptwriter: ThomFredcrick-BtUneri] 

Music Composed & Performed by: Brian Brodcur, 

Rob Christiansen, Tony Trippi 
Production Management: Jim Helein, Louis Gudema, 

Larissa Shabasheva, Mikhail Baturov 
Janine Jetties 

Charles Pike, Andy WolfcndonjS 
Matt Suglirue 
Sasha Aleksandrov 
John O'Brien, Mikhail Tchekmarev, 
Dima Zhukov 

Audio Engineering & Sound Design: Brian Brodcur, 

Allen Palmer, Tony Trippi 
Voice Characterisations: Calculus - Wendje Sakakeeny 

Dodecus-John Davin 
Earth Leader - Will Lcbow 
Assembly: Sasha Aleksandrov, SashaLcbcdcv, Misha Lincv, 

AntonLomakin, Boris Shabashev 
Sprite Anists: SashaMyala, Oleg Mihejkitv, 

IgorKolomejtsev, Anton Lomakin 
Texture Artists: Olga Dyankina, Natasha Fedorova, ■ 

Misha Saburov, Eugcnij Tyulldn, Anton Lomakin, 
Sergey Kurbatov, Nadya Obedkova, Sasha Myala, 
Oleg Milrejkin 

Special Effects & Intro Animation: Anton Lomakin 

Packaging by: Iron Design 


WINNING A GAME 

If you complete all your level missions, rescue 
the crew, and repair the S.S. Pythagoras, you will 
achieve total victor)' over the Geometroid 
Invasion Force and defeat Dodecus. Don’t 
despair! Calculus has full confidence in you and 
your abilities. 


SIMON & SCHUSTER INTERACTIVE 

Vice President/Gcncral Manager: Gilles Dana 

Vice Prcsidcnt/Crcativc Director: Jeff Siegel 

Producer: Amanda Thornton 

Simon & Schuster Interactive: L12 Braswell, 

Susanne Cohen, John Crowe, Rob Francese, 
Ken Cordon, Dewanda Howard, Dcanne Meek, 
Deborah Taverna, Diane Smack, 
Peter Von Schlossberg, Rick Stark, 
Walter Walker